
RNG obviously comes into play here as well. You have to even out the rewards with some “filler” items, like emojis or sprays. I understand that Loot Chests can’t be filled to the brim with awesome stuff. Second, this update seemed to favor the addition of relatively useless cosmetics such as emojis and sprays instead of addressing gameplay issues, such as matchmaking, map rotations, and adding more non-assassin heroes. For one, the obfuscation of prices via newly added currencies is frustrating and anything but consumer friendly. My primary complaints about this update were (and to a degree, still are) twofold. These changes weren’t exactly what I had in mind when I first heard of this “major” update. Heroes 2.0 marks the culmination of all of these updates, bringing with it a revamped progression system and the addition of Loot Chests featuring a slew of new aesthetic items. We’ve received 29 total new heroes, 33 hero reworks, six new maps, one reworked map, new game modes, new skins and mounts, major UI improvements, and several special in-game events and promotions since the game launched back in June 2015. The Heroes of the Storm team has always done a tremendous job keeping the game updated, providing frequent balance changes and new content. This update is supposed to be a culminating celebration of all of the changes that Blizzard’s MOBA has undergone since launch. It’s been over a week now since Heroes of the Storm dropped their noteworthy Heroes of the Storm 2.0 update.


Blizzard’s Heroes of the Storm 2.0 update adds a number of relatively useless and underwhelming cosmetic items but does give players a reason to jump back into the Nexus.
